Deepen my C++ skills and build small game prototypes with SFML or similar libraries.
Work on semester project (Tumble Pop) — complete core mechanics, polish levels and optimize performance.
Build more hands-on projects that combine gameplay and basic tooling (debugging, asset pipelines).
Keep learning practical AI basics (ML fundamentals) to prepare for later work with LLMs and model tools.
Long-Term Goals
Move into game development roles, using C++ and engine-level work where possible.
Study computer architecture and low-level programming to write faster, reliable code.
Learn and apply AI techniques, including large language models (LLMs), to assist game development workflows and tools.
Contribute to projects that combine systems programming, game systems and AI-enabled features.
Personal Vision
I aim to become a developer who builds fun, efficient games while understanding the systems underneath.
I will keep learning about computer architecture, sharpen C++ expertise, and explore AI/LLMs to add smarter tools and experiences to my work.